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This page has general information on X development, including how to get started.

A common misconception is that developers need to understand all of X to get started. This is not true, and even of the "core" developers, only few actually know all the pieces that put X together. The best way to get started is to simply pick a problem and give it a try.

There is also a new book in the Amazon Kindle format, Hands-on Projects for the Linux Graphics Subsystem. This includes a number of original projects on the X.Org implementation of the Linux graphics subsystem. The book is aimed for instructors, students and any other OS internals enthusiasts.

Documentation

Tools

Various Projects

Helping out